Jul 18, 2006, 11:19 AM // 11:19
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#1
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Scorpion Wire, how does this work?
Im looking into assassin secondary... for a specific reason. Now, this skill might be what i need. What i'd like to know is, do u need a clear path towards the enemy for this skill to trigger, or can he be behind gates for instance?
Other skills do "shadow step", n need clear path. This skill says "teleport to...". So that does mean i can hex someone and then appear even behind closed gates if he is there, right? If im at the right distance of course.
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Jul 18, 2006, 12:40 PM // 12:40
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#2
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Forge Runner
Join Date: Feb 2006
Location: Thornill, ON, Canada
Guild: THE CANUCK MONKS (TCM)
Profession: W/R
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I don't think you need a clear path per se. I think its just like any teleporting skill (ex: necro transversal). But you may need a line of sight. I've been informed that if you did that to Shiro and he teleports you away, you are stuck in that pocket dimension. You do not get teleported back to Shiro.
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Jul 18, 2006, 12:46 PM // 12:46
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#3
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Frost Gate Guardian
Join Date: Nov 2005
Guild: [Yarr] We Plunder You Now
Profession: W/
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It's like death charge. Closed gates=no go, unless they changed it the last time i tested.
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Jul 18, 2006, 01:16 PM // 13:16
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#4
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Lion's Arch Merchant
Join Date: Apr 2005
Location: Kingston, Ontario, Canada
Profession: A/W
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I was using Dark prison last night and it will tele you say from the base of a cliff to the target at the top with out LOS. I have witnessed AoD doing the same thing, through gates though not sure. Stands to reason if you can't run up the side of a cliff to reach a target but can tele there, maybe through a gate is possible. Guess a test will have to be done.
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Jul 18, 2006, 05:11 PM // 17:11
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#5
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Jungle Guide
Join Date: Jan 2006
Profession: Me/
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Can someone please test it?
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Jul 18, 2006, 05:15 PM // 17:15
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#6
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Wilds Pathfinder
Join Date: Dec 2005
Profession: R/
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I Don't suggest you use this skill. It has a long range (the full diameter of the aggro bubble, front to back), a low enouph duration that you actually have to run the other way for it to trigger, and it goes away after the 1st time it triggers.
And any shadow stepping skill will take you to your target pretty much no matter where they are, as long as they're in range. The only way one won't take you to them is if there's no way at all to run to them. It'll work even if that running would have you go 5 radar ranges away to go around a wall.
Last edited by Rikimaru; Jul 18, 2006 at 05:18 PM // 17:18..
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Jul 18, 2006, 07:25 PM // 19:25
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#7
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Not really worth it unless going for some full shadow support roll using like 5-6 shadowstep abilities. The 100' radius is a lot bigger than you might think. And if going for a falling spider combo there are far easier means to accomplish this.
As for AoD no it doesn't need LOS, but gates must be open to work it that way. And yes it's stupid fun to stand on that ledge and pick people off one by one, vanishing out of LOS the moment they turn around.
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Jul 18, 2006, 09:08 PM // 21:08
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#8
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Regardless of what people think of this skill, i use it very often for assassin primary as well as secondary. But mainly for pvp purposes.....but i suppose it could work fine in PvE as well.
You shouldnt need to worry about the distance to need to cover, because Dash does that just fine, not that you even need it.
But its worth it because it shadow steps you directly to your target, and knocks them down, unexpectedly, giving you the element of surprise and a KD to interupt (the assassin's 2 biggest advantages)
In my usage i had not needed any line of sight to the target
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Jul 19, 2006, 11:50 AM // 11:50
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#9
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Wilds Pathfinder
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Quote:
Originally Posted by Lambentviper
Regardless of what people think of this skill, i use it very often for assassin primary as well as secondary. But mainly for pvp purposes.....but i suppose it could work fine in PvE as well.
You shouldnt need to worry about the distance to need to cover, because Dash does that just fine, not that you even need it.
But its worth it because it shadow steps you directly to your target, and knocks them down, unexpectedly, giving you the element of surprise and a KD to interupt (the assassin's 2 biggest advantages)
In my usage i had not needed any line of sight to the target
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Despite the description, this skill is shadow step not teleport. Shadow step does not require a line of sight, but it requires a path to exist to target, with an additional limitation of pathfinding engine being able to find it. Indeed the shadowstep is crappy form of teleporting.
Lambentviper, the knockdown isn't unexpected as you might think, the fact that they have scorpion wire hex on them is a clue to any competent player that a knockdown with assassin next to him is about to happen.
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Jul 19, 2006, 06:58 PM // 18:58
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#10
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Quote:
Originally Posted by Spura
Lambentviper, the knockdown isn't unexpected as you might think, the fact that they have scorpion wire hex on them is a clue to any competent player that a knockdown with assassin next to him is about to happen.
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Exactly, there are several imo better ways to go about this same end goal.
1. AoD/Golden Phoenix/Bull Horns/Falling Spider/Twisting Fangs/Evac
2. Shadow of Haste/Scorp Wire/Melee Combo/Charge wears off if played well creating an insta yo-yo effect, where you port away then are suddenly right back with a knockdown.
3. AoD/Bane or Shock/Falling Spider/Twisting Fangs
I like the concept of scorpion wire, but the range to cast it+2 sec cast time makes baby jesus cry.
Last edited by JAGeAkurei; Jul 20, 2006 at 06:06 AM // 06:06..
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Jul 20, 2006, 12:22 AM // 00:22
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#11
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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Quote:
Originally Posted by Spura
Lambentviper, the knockdown isn't unexpected as you might think, the fact that they have scorpion wire hex on them is a clue to any competent player that a knockdown with assassin next to him is about to happen.
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ok, well when you see that hex up and you read it lasts 17 seconds can you tell me when during those 17 seconds ill pop-up with the KD?
and sure, there are other ways like you mentioned, but they use alot more than 5 energy and 1 second
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Jul 20, 2006, 02:56 AM // 02:56
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#12
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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Hey jageakurei, I think you mean shadow ofhaste, not death's charge, death's charge takes you to them, not back, leaving you stranded and well dead.
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Jul 20, 2006, 06:06 AM // 06:06
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#13
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Frost Gate Guardian
Join Date: Apr 2005
Location: The Dark Side of The Moon
Guild: DEUS
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Quote:
Originally Posted by Kijik Oni Hanryuu
Hey jageakurei, I think you mean shadow ofhaste, not death's charge, death's charge takes you to them, not back, leaving you stranded and well dead.
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yea sometimes my fingers and brain misfire in their timing. def talkin about SoH.
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Jul 20, 2006, 06:57 AM // 06:57
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#14
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Desert Nomad
Join Date: Feb 2006
Location: the 7th level of HELL! J/K Somewhere in GW assassinating things
Guild: [acid]members of the KAWS alliance
Profession: A/
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trust me, I understand your problem, half the time my brain is not working when I am typing or talking..lol...oh and I do like your combo tho. yo-yo's are fun. it would go like this
monk that is paying attention to you: "Zomg he is using SoH and coming after me! Better keep up a good defensetil he gets tele'd back!"
you go in their and you can't hit him
monk: "Haha noob assassin you only have like 1 second left of SoH and you couldn't hit me!"
you: *hexes monk with scorpion wire*
monk: "ZOMG HE TELE'D RIGHT BACK AND KNOCKE....X.X"
you: "Scorpion WIre+FS+TF=FTW"
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